Mergeball on Google Play

ATA AKDEMİR

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My name is Ata

I'm a game developer based in Antalya and a 2026 graduate of the Digital Game Design program at Muğla Sıtkı Koçman University. Games have been part of my life since I was a child, and in 2022 I turned that into my career path. I work mainly in Unity and C#.

My latest project is Mergeball, a mobile merge game I built and published on Google Play entirely on my own: the code, the art, the store release, ads, an online leaderboard and post-launch updates. Along the way I completed internships at Udo Games, Genarion and Talya Bilişim.

I use AI coding tools as a core part of my workflow. I design the systems and make the architectural decisions, use AI to move faster on implementation, and review and test every build myself. This lets me ship more without losing control of the code. It is also how I delivered Scary Hotel, a commissioned horror game written in a programming language I had never used before, learning it as I built.

I'm currently looking for a junior game developer role where I can grow within a team and help ship games people love to play. Feel free to reach out anytime.

EXPERIENCE

Game Developer — Mergeball

Independent, Published on Google Play (2026)

Developed and published Mergeball, a Suika-style mobile merge game, solo in Unity from the first prototype to a live Google Play release, including all of its art.

Finished B.F.A. in Digital Game Design

Muğla Sıtkı Koçman Üniversitesi Bodrum Güzel Sanatlar Fakültesi (2026)

Graduated from the Digital Game Design program with a focus on gameplay programming, level design and player experience.

Game Developer

Udo Games, Internship (06/2025 - 08/2025)

Developed a Clash Royale inspired Tower Defence prototype, called Line Defence in Unity with my team, following a training in game design, game developing, art, production and marketing strategies.

Game Developer

Genarion (06/2025 - 07/2025)

Developed character movement systems and animation controllers in Unity.

Software Developer

Talya Bilişim, Internship (07/2024 - 08/2024)

Developed a computer performance monitoring and reporting project using Grafana with Prometheus.

Started B.F.A. in Digital Game Design

Muğla Sıtkı Koçman Üniversitesi Bodrum Güzel Sanatlar Fakültesi (2022)

Began my undergraduate studies in Digital Game Design, where my journey into game development officially started.

PROJECTS

Check out my projects

Mergeball

Published Game · Google Play

A Suika-style mobile merge game with sports balls. Drop balls, merge matching ones into bigger ones and climb the global leaderboard.

I developed the game solo and drew all of its art.

Scary Hotel

Roblox Project · Commissioned

A Roblox horror game where you work the night shift at a hotel reception. Guests show you their ID and ask for a room, and you decide who gets a key. Some of them are not what they seem.

I developed the entire game for a client.

Arcadia

Graduation Project

A roguelite deck builder game where you encounter legendary gods and monsters from Greek Mythology. Players loot components from defeated enemies to forge cards to build their deck.

I designed and developed the game as its sole developer.

Hindenburg's Mystery

School Project

A steampunk-themed puzzle-adventure game set in a factory, where players take on the role of a detective to solve a mystery.

I wrote all of the game's code and worked on its design.

The Mess

Game Jam

A narrative driven point and click adventure built in Unity for Sandwich Jam II and made in a single day, exploring the inner turmoil of a troubled teenager.

I programmed the game's core systems.

Fast & Murderous

School Project

A boomer shooter where the player tries to escape from a high-security facility. Developed in Unity.

I programmed the player, enemy AI and weapon systems.

Merdivenim

Serious Game Project · In 3 Days

A serious game designed to encourage players to recognize and understand depression and the cognitive distortions that lie at its core.

I programmed the game's systems.

Deprem Çantamda Ne Eksik?

Serious Game Project · In 2 Days

A serious game about preparing an earthquake emergency kit, educational by design and playful by feel.

I handled the development of the game.

Rescue Tom

School Project

A pixel art vertical survival game where you dodge obstacles in the deep sea and collect fuel to rescue a marine.

I created most of the pixel art assets and animations in Aseprite.

Robotrade

School Project

A first-person narrative puzzle game where you carry out robots' requests by finding and bringing them the right objects.

I created the UI art, coded the pick-up and drop mechanic and wrote part of the narrative.

Contact

Antalya, Türkiye
GitHub
ataakdemir
LinkedIn
Ata Akdemir
itch.io
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Behance
ataakdemir1
Sketchfab
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Instagram
@ataakdemir_