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I'm a game developer based in Antalya and a 2026 graduate of the Digital Game Design program at Muğla Sıtkı Koçman University. Games have been part of my life since I was a child, and in 2022 I turned that into my career path. I work mainly in Unity and C#.
My latest project is Mergeball, a mobile merge game I built and published on Google Play entirely on my own: the code, the art, the store release, ads, an online leaderboard and post-launch updates. Along the way I completed internships at Udo Games, Genarion and Talya Bilişim.
I use AI coding tools as a core part of my workflow. I design the systems and make the architectural decisions, use AI to move faster on implementation, and review and test every build myself. This lets me ship more without losing control of the code. It is also how I delivered Scary Hotel, a commissioned horror game written in a programming language I had never used before, learning it as I built.
I'm currently looking for a junior game developer role where I can grow within a team and help ship games people love to play. Feel free to reach out anytime.
Developed and published Mergeball, a Suika-style mobile merge game, solo in Unity from the first prototype to a live Google Play release, including all of its art.
Mergeball is my first commercially released game. I handled every part of it myself: programming, art, publishing, monetization and post-launch updates.
Graduated from the Digital Game Design program with a focus on gameplay programming, level design and player experience.
Developed a Clash Royale inspired Tower Defence prototype, called Line Defence in Unity with my team, following a training in game design, game developing, art, production and marketing strategies.
Line Defence is a Clash Royale-inspired tower defence prototype I built with my team during my internship at Udo Games. I was responsible for the entire skill and resource system from its underlying architecture to the moment to moment player feedback.
Developed character movement systems and animation controllers in Unity.
At Genarion I worked on the character side of a Unity project getting a character animated and moving in engine.
Developed a computer performance monitoring and reporting project using Grafana with Prometheus.
A two person internship project at Talya Bilişim where we built an end to end performance monitoring and reporting pipeline for a Windows machine. As a small two-person team we worked closely across the whole stack rather than splitting into fixed roles.
Began my undergraduate studies in Digital Game Design, where my journey into game development officially started.
Check out my projects