ATA AKDEMİR

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My name is Ata

Games have always held a special place in my life ever since I was a child, they've been my source of joy, escape, and a brief break from reality. In 2022, I turned that lifelong passion into a path of my own by getting accepted into the Digital Game Design program at university, stepping from the player's side to the creator's side and i loved games more.

Throughout my four years of education, I had the chance to work on nearly every stage of game development from game design to pixel art, from pixel art to UI design. I spent most of my time on the development side, where I had the opportunity to grow as a creator. Today, my goal is to build a lasting career in this field. Here on my site, you can explore my projects, work experience, and social media accounts. Feel free to reach out anytime!

EXPERIENCE

Finished B.F.A. in Digital Game Design

Muğla Sıtkı Koçman Üniversitesi Bodrum Güzel Sanatlar Fakültesi (2026)

Graduated from the Digital Game Design program with a focus on gameplay programming, level design and player experience.

Game Developer

Udo Games, Internship (06/2025 - 08/2025)

Developed a Clash Royale inspired Tower Defence prototype, called Line Defence in Unity with my team, following a training in game design, game developing, art, production and marketing strategies.

Game Developer

Genarion (06/2025 - 07/2025)

Developed character movement systems and animation controllers in Unity.

Software Developer

Talya Bilişim, Internship (07/2024 - 08/2024)

Developed a computer performance monitoring and reporting project using Grafana with Prometheus.

Started B.F.A. in Digital Game Design

Muğla Sıtkı Koçman Üniversitesi Bodrum Güzel Sanatlar Fakültesi (2022)

Began my undergraduate studies in Digital Game Design, where my journey into game development officially started.

PROJECTS

Check out my projects

Arcadia

School Project

A roguelite deck builder game where you encounter legendary gods and monsters from Greek Mythology. Players loot components from defeated enemies to forge cards to build their deck.

I designed and developed the game.

Hindenburg's Mystery

School Project

A steampunk themed Puzzle Adventure game that is set in a factory, where players become a detective and try to solve a mystery.

I designed some part of the project and developed the game.

The Mess

Game Jam

A narrative driven point and click adventure built in Unity for Sandwich Jam II and made in a single day, exploring the inner turmoil of a troubled teenager.

I developed the game mechanics.

Fast & Murderous

School Project

A boomer shooter game where the player tries to escape from a high security facility. Developed in Unity.

I developed major part of the mechanics.

Merdivenim

Serious Game Project · 3 Days

A serious game designed to encourage players to recognize and understand depression and the cognitive distortions that lie at its core.

I developed the mechanics.

Deprem Çantamda Ne Eksik?

Serious Game Project · 2 Days

A serious game about preparing an earthquake emergency kit educational by design, playful by feel.

I designed and developed the mechanics.

Rescue Tom

School Project

Collect fuel tanks and dodge obstacles to reach your crew member before fuel or lives hit zero.

I crafted the assets in Aseprite and designed most of the UI.

Robotrade

School Project

The player fixes robots' mechanical problems in a world full of robots.

I help designing the game, wrote some dialogues and designed UI.

Contact

Antalya, Türkiye
GitHub
ataakdemir
LinkedIn
Ata Akdemir
itch.io
ataakdemir
Behance
ataakdemir1
Sketchfab
ataata
Instagram
@ataakdemir_